function
check([gamepad_device])
Checks for the inputs. Retrurns a struct of each with a down, pressed, and released value. (e.g. right: {down: true, pressed: false, released: true)
Name | Type | Description |
---|---|---|
gamepad_device | real |
Gamepad device (default: 0) |
struct
in = in_sys.check();
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